So in thinking about Project C.U.T.E. I had the idea that it might be better to have the class structure based around the roles of the children in the Imaginal Plane rather than their roles in the Material Plane, as the children will be spending most of their game time in the Imaginal Plane. So, some more Imaginally oriented classes, base and otherwise, could be things along the lines of Panlid Champion, Junior Speedster, Storyteller, Imaginal Terraformer, Transmogrifier, Comic Book Hero…
A bit of expansion on the Imaginal Plane: There are levels of deepness to the Imaginal Plane, just as there are levels of immersion in play-pretend. Children can move easily to the Imaginal Plane; it can sometimes be more difficult to get them back, as any parent quickly learns. The outskirts of the Imaginal Plane can be nigh indistinguishable from the Material Plane–things become embellished, the children see themselves as their imaginal selves instead of their physical selves, their toy swords appear real to them–but the couch fort is still a couch fort, the rocking horse is still a rocking horse, and the dehumidifier is puttering along irritatingly as ever. The midlands of the Imaginal Plane are more distinctly fantastic. The children’s imaginal selves are fully manifest and imaginally corporeal, the couch fort is a bunker or a castle, the rocking horse is a magnificent steed, and the children are arguing over what kind of monster the dehumidifier is. The inlands of the Imaginal Plane can appear completely different from the overlapping Material Plane–the entire basement is a dark, tangled forest, the couch fort is a broken-down ruin, and the dehumidifier is a grumbling cave bear.
The deities of C.U.T.E. are adults, relatives that can grant favors. Many kids are Mama’s Boys or Daddy’s Girls, asking favors of their parents to convince the other kids that they don’t have to be dead, or that they don’t have to be afraid of the dehumidifier dragon. Other kids are Goody-Two-Shoes, who are such Good Children that they receive favors and gifts without even having to ask. There are also Whiners, who throw a fit whenever something doesn’t go their way, coercing their parents into rectifying things. Some children master the art of Tantrum Throwing, and scream with such force that the imaginal environment rearranges itself into the order they want.
More on the arcane magic analog next time.